NVIDIA announces new GeForce RTX series of graphics cards with real time ray tracing

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NVIDIA has launched the long awaited next generation of graphics cards from the company, the GeForce RTX. Based on the company's new Turing architecture, the new graphics card focus on real-time ray tracing application in gaming as well as artificial intelligence.

Turing is NVIDIA's brand new, eight-generation architecture that succeeds Pascal. It brings with it new RT Cores that replace the previous CUDA for ray tracing applications and also includes new Tensor Cores for AI. NVIDIA first debuted this architecture in the workstation grade Quadro RTX 8000, 6000 and 5000 GPU and it is now being brought to consumer grade graphics cards. NVIDIA claims Turing is 6X faster at ray tracing applications than Pascal.

As a brief summary on ray tracing, it involves rendering of 3D objects the way our eyes see things in real life. In real life, light from a source reflects off of objects and hits our eyes, which is how we see things. In standard 3D animation, a scene is created artistically by artificially creating the source of lights, shadows and reflections. Ray tracing illuminates a scene mathematically by calculating each ray of light from the source to the camera and the path it travels. This enables the objects to not just be lit realistically but also makes them reflect ambient objects as they would in real life. This greatly enhances the object appearance, reflections and shadows, which are no longer artificially created and placed there but being generated in real time.

To do this, each ray of light has to be calculated individually, which is a computationally expensive task, which is why ray tracing has largely only been used in CGI and animation, where each frame can be rendered individually to create the final video. It was not possible to do this in real time, which is why it wasn't used in games. What GeForce RTX aims to do is bring this technology to today's games and packs enough horsepower to make it feasible.

The products launching today include the RTX 2070, 2080 and 2080 Ti. Along with the new RT Cores and Tensor Cores, these cards also include a new NGX neural graphics framework for AI algorithms, GDDR6 memory with 600GB/s bandwidth, new NVIDIA NVLink with a higher 100 GB/s bandwidth for SLI, hardware support for USB-C and VirtualLink, and other technologies such as Variable Rate Shading, Multi-View Rendering and VRWorks Audio.

NVIDIA has launched Founders Edition versions of each of these three cards. These feature a factory overclock, dual 13-blade axial fans, full-card vapor chamber,

diecast aluminum cover, and DisplayPort 1.4a with 8K HDR at 60Hz support over a single connector.

RTX 2070 RTX 2080 RTX 2080 Ti
RTX 2070 • RTX 2080 • RTX 2080 Ti

The RTX 2070, 2080 and 2080 Ti will be starting at $499, $699 and $999, respectively. The Founders Editions will be priced at $599, $799 and $1,199, respectively. Cards will be available starting from NVIDIA as well as the usual partner OEMs starting September 20 for the 2080 and 2080 Ti, with the 2070 coming in October.

NVIDIA is working with developers such as EA, Epic Games, Square Enix on games with ray tracing. Upcoming games with ray tracing include Battlefield V, Shadow of the Tomb Raider, Metro Exodus, Control, Assetto Corsa Competizione and more. These games will utilize the new DirectX Raytracing (DXR) API developed by Microsoft on Windows.

GeForce RTX will also support Deep Learning Super-Sampling (DLSS), which will be coming in Shadow of the Tomb Raider, Final Fantasy XV, Ark: Survival Evolved, Hitman 2, PlayerUnknown's Battlegrounds, Serious Sam 4 and more.

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